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Tournament Pairings

Pairings Cycle With our Integrated Pairings Module, clubs can now manage the entire life cycle of a tournament from beginning to end within GoClubsOnline. There is no need to download the latest version of a stand-alone app.

As in any web environment, the latest version is always available to all users and an internet connection is required. With the ubiquity of wi-fi networks and the availability of internet connections over 3G cellular networks, reliability can be almost as easily guaranteed as a reliable PC to run pairings on.

By integrating our pairings module into the other management tools and keeping all pairings information in database tables, the current state of a tournament is accessible at all times. Components of the tournament can be edited at any time allowing maximum flexibility, while keeping ease of use by accepting default settings.

[If you are interested in joining our Beta-testing team, for qualified clubs, we will offer a free Club Account. Please email us for details or use our feedback form, but note this is a limited time offer while beta-testing is going on.]

The pairings cycle begins once all players have checked-in (See Tournament Management). Late comers can be checked in after the start of the tournament, at the Tournament Director's discretion.

The pairings cycle is best summarized by the simplified diagram above.

You can access the pairings module from a tournament's Administration page under Operations: Manage Open Section Pairings or Manage Handicap Section Pairings. This will show a Pairings Control Panel with the following panes:

  • Tournament Summary
  • [Open | Handicap] Section Round Summary
  • Pairings Configuration
  • Bands
  • Pairing Round N of M
  • Pairing Reports
  • Preferences
Path: Home>Tournaments>Operations>Manage ... Section Pairings

The Tournament Summary pane shows a brief status of the overall tournament. Here's a fictitious example:



The Ratings Body (part of the tournament profile) is the 'AGA', it could be the 'EGF' or 'none'. The tournament has two sections, Open and Handicap and (since we are looking at the Handicap Section) there are 7 rounds to be played.

The Round Summary (continuing with our fictitious example) shows a brief status of which round is being managed and it's status and some options that have been chosen. Mostly it is self-explanatory.



'Strategy : Ordered' shows the default choice in which the initial order of players is sorted (or seeded) by Entering Rating. Other options include: Slide, Fold and Random.

'Band Type : Single' shows a choice to include all players in a single band. Other options include: McMahon, Dan/SDK/DDK/Beginners, Strong/Regular/Beginners, Adult/Youth and Custom. McMahon is the default and sets the number of bands automatically. Custom allows the Tournament Director to apply as many bands as desired. Later, winners of bands are easily identified.

Pairings Configuration

Pairings Configuration allows the enthusiastic Tournament Director make changes to any of the default settings for the pairings parameters, set up banned pairs of players and modify if needed requested byes and bye volunteers. By default, the pairings algorithm avoids pairings for players in the same club, city, etc. Settings for these prohibitions can be adjusted to modify or ignore these criteria. Up to six tie-breakers can be configured for the tie-breakers report.

Bands

The section on Bands allows the Tournament Director to choose the type of bands preferred and if necessary move players from band to band. Some bands take a little configuring as in where to place the boundary for Beginners.

Pairing Round N of M

This is the heart of executing a tournament: where N is the current round and M is the total number of rounds. In this section the Tournament Director can manually pair one or more games, allow the pairings algorithm to generate pairings for all or all remaining unpaired players, edit the resulting auto-generated pairings if needed and record the results of paired games.

An Approval step models the flow of declaring pairings and allowing players to find problems. As results for a round are entered, the module recognizes when the next round can be paired. Eventually, once all rounds are complete it recognizes that the tournament (or at least this section) is complete .

Pairing Reports

Reports are available at all times to:
  • View the players list
  • View the pairings grid
  • View the prohibited grid
  • View 'banned' pairings
As pairings are completed reports can be viewed and printed to show pairings by Player, by Board No and on (pdf) Results Slips.

As results are entered, and at any time, reports can be viewed that summarize the results of all rounds and the state of tie breakers. The Tie breakers Report by default uses the current band settings to display the results of all games, sorted by band, number of wins, then chosen tie-breakers. Winners of each band can thus be rapidly and effectively identified.

For an AGA rated tournament, once the last round's results have been entered the AGA Results report can be checked over and emailed to the AGA.

Printer friendly versions of the reports can be used to share with players as well as provide a useful backup in the unlikely event there are technical difficulties.

Preferences

The following preferences are available:
  • Lock on this tournament
  • Unlock
  • Return to tournament administration

ver: 4.0 © 2011 Copyright Cirrillian